Designer reviewing a 3D asset refinement request

Human-reviewed 3D cleanup

Production-ready 3D asset refinement.

Turn generated or rough 3D models into production-ready assets with human cleanup, UVs, texture repainting, PBR maps, and export support.

Why studios use it

Clean the mesh

Request remeshing, sculpt cleanup, polygon reduction, or topology improvements when the generated asset needs production polish.

Fix UVs and textures

Improve UVs, repaint weak texture areas, upscale details, and remove artifacts from generated model outputs.

Prepare delivery

Ask for glTF/GLB-friendly delivery plus production maps and file guidance for your target visualization workflow.

Use cases

Built for design workflows that need specific assets fast.

AI model cleanup

Turn a promising generated mesh into an asset that is easier to inspect, present, and hand off.

Texture and PBR pass

Add normal, roughness, metallic, and texture improvements for stronger material read in renders.

Studio feedback loops

Submit references, receive WIP files, and provide feedback before final export.

Workflow
[01]

Submit request

Send the model, reference images, preferred format, and quality goals for the asset.

[02]

Review WIP

Receive work-in-progress files and give feedback on shape, texture, and material direction.

[03]

Export final assets

Get cleaned, export-ready files in the format agreed for your production or visualization pipeline.

Outputs

Assets your team can keep moving with.

  • Professional mesh cleanup, remeshing, and sculpting support
  • UV unwrapping, texture repainting, and resolution upscaling
  • Normal, roughness, metallic, and other PBR material maps
  • Export-ready assets for visualization, game, and design workflows

Book the refinement call

Talk through the model, references, timeline, and export target.

Studio lead flow

Bring a real project and we will map the asset path.

Book a call